FbxSkinnedGeometry (object)¶
Members¶
String | name | |
Ref<FbxObject>[] | children | |
Ref<FbxObject> | parentObj | |
Ref<FbxArchiveReader> | reader |
Methods¶
FbxSkinnedGeometry ( in FbxSkinnedGeometry other ) | |
FbxSkinnedGeometry ( in String name, io Ref<FbxArchiveReader> reader, in ImporterIdentifier identifier, io FbxObject parent ) | |
FbxSkinnedGeometry () | |
FbxSkinnedGeometry | clone ? () |
ImporterIdentifier[] | getAllBoneIdentifiers ? () |
ImporterIdentifier | getBoneIdentifier ? ( in Index index ) |
Box3 | getSelfBounds ! ( in Float64 time, io Boolean isConstant ) |
Ref<SkinnedGeometry> | getSkinnedGeometry ? () |
setSkinnedGeometry ! ( in Ref<SkinnedGeometry> skinnedGeometry ) |
Methods in detail¶
FbxSkinnedGeometry ( in FbxSkinnedGeometry other )
copy constructor
FbxSkinnedGeometry ( in String name, io Ref<FbxArchiveReader> reader, in ImporterIdentifier identifier, io FbxObject parent )
Default constructor
default constructor
FbxSkinnedGeometry FbxSkinnedGeometry.clone? ()
clone method
ImporterIdentifier[] FbxSkinnedGeometry.getAllBoneIdentifiers? ()
Get all the bones identifiers
ImporterIdentifier FbxSkinnedGeometry.getBoneIdentifier? ( in Index index )
Get the bones identifier at index
Box3 FbxSkinnedGeometry.getSelfBounds! ( in Float64 time, io Boolean isConstant )
To-Do Overload from FbxGeometry Returns the mesh bounding box
Ref<SkinnedGeometry> FbxSkinnedGeometry.getSkinnedGeometry? ()
Get a reference to the SkinnedGeometry
FbxSkinnedGeometry.setSkinnedGeometry! ( in Ref<SkinnedGeometry> skinnedGeometry )
Set the skinned geomtry