InlineAtlasTexture (object)¶
バージョン 2.4.0 で追加.
The InlineAtlasTexture uses an AtlasGL to load a texture from it. For performances and memory reasons, the same texture should be shared. For this purpose, the texture can be registered in InlineDrawing using the getOrCreateAtlasTexture function. The name of the texture is created from the font path and size.
参考
Methods¶
InlineAtlasTexture ( in InlineAtlasTexture other ) | |
InlineAtlasTexture ( in Ref<AtlasGL> atlas, in String name ) | |
InlineAtlasTexture () | |
InlineAtlasTexture | clone ? () |
Ref<AtlasGL> | getAtlas ? () |
Methods in detail¶
InlineAtlasTexture ( in InlineAtlasTexture other )
copy constructor
InlineAtlasTexture ( in Ref<AtlasGL> atlas, in String name )
Constructs an InlineAtlasTexture
Reference | to an AtlasGL |
default constructor
InlineAtlasTexture InlineAtlasTexture.clone? ()
clone method
Ref<AtlasGL> InlineAtlasTexture.getAtlas? ()
Gets a reference to an AtlasGL