OGLDebugPointShader (object)¶
バージョン 1.12.0 で追加.
The OGLDebugPointShader inherits the OGLInlineShader. It extends the OGLInlineShader for shading with flat colors, using the vertexColors attribute for the diffuse.
Attributes¶
Name | Type | Description |
---|---|---|
positions | Vec3 | Geometry positions |
vertexColors | Color | Color per vertex |
pointSizes | Float32 | Float32 per vertex |
Methods¶
OGLDebugPointShader ( in OGLDebugPointShader other ) | |
OGLDebugPointShader ( in String name ) | |
OGLDebugPointShader () | |
OGLDebugPointShader | clone ? () |
Methods in detail¶
OGLDebugPointShader ( in OGLDebugPointShader other )
copy constructor
OGLDebugPointShader ( in String name )
default constructor taking a name
default constructor
OGLDebugPointShader OGLDebugPointShader.clone? ()
clone method