OGLSurfaceTextureShader (object)¶
バージョン 1.12.0 で追加.
The OGLSurfaceTextureShader inherits the OGLInlineShader. It extends the OGLInlineShader for shading with a simple phong model using a texture for the diffuse.
Uniforms¶
Name | Type | Description | Default |
---|---|---|---|
u_light0Position | Vec3 | Position of the first light | Position of the camera |
u_light0Color | Color | Color of the first light | Color(1.0, 1.0, 1.0) |
u_ambientColor | Color | Ambient color component | Color(0.05, 0.05, 0.05) |
u_diffuseColor | Color | Diffuse color component | Color(1.0, 1.0, 1.0) |
u_specularColor | Color | Specular color component | Color(0.2, 0.2, 0.2) |
u_specularFactor | Color | Specular distribution factor | 16.0 |
u_normalIsTangent | Integer | Flag defining normal type | 0 |
u_doubleSided | Integer | Flag defining backface shading model | 0 |
u_diffuseTexture | Texture | Texture used for the diffuse | null |
u_mirrorU | Integer | Flag toggle a flip of the U component | 0 |
u_mirrorV | Integer | Flag toggle a flip of the V component | 1 |
u_discardAlpha | Integer | Flag to discard 0.0 alpha pixels | 0 |
Attributes¶
Name | Type | Description |
---|---|---|
positions | Vec3 | Geometry positions |
normals | Vec3 | Geometry normals |
uvs0 | Vec2 | UV set |
/*
** Example: OGLSurfaceTextureShader
*/
require InlineDrawing;
operator entry() {
InlineDrawing draw = OGLInlineDrawing();
InlineShader shader = draw.registerShader(OGLSurfaceTextureShader);
InlineMaterial mat = shader.getOrCreateMaterial('texturedWithBlueSpecular');
InlineTexture texture = draw.registerTexture(InlineFileBasedTexture('texture.png'));
mat.setUniform('u_diffuseTexture', texture);
mat.setUniform('u_specularColor', Color(0.0, 0.0, 1.0));
}
/*
** Output:
*/
Methods¶
OGLSurfaceTextureShader ( in OGLSurfaceTextureShader other ) | |
OGLSurfaceTextureShader ( in String name ) | |
OGLSurfaceTextureShader () | |
OGLSurfaceTextureShader | clone ? () |
Methods in detail¶
OGLSurfaceTextureShader ( in OGLSurfaceTextureShader other )
copy constructor
OGLSurfaceTextureShader ( in String name )
default constructor taking a name
default constructor
OGLSurfaceTextureShader OGLSurfaceTextureShader.clone? ()
clone method