Euler.kl¶
Types¶
Euler (struct)¶
The Euler type represents a 3D rotation as Euler X, Y, and Z angles and a RotationOrder. The X, Y, and Z angles are expressed in radians. The Euler type also provides conversion methods to Mat33.
参考
/*
** Example: Construct Euler
*/
RotationOrder ro('xyz');
Euler euler(0.0, PI, 0.0, ro);
Mat33 matrix = euler.toMat33();
Members¶
| Scalar | x | |
| Scalar | y | |
| Scalar | z | |
| RotationOrder | ro |
Methods¶
| Euler ( in Euler other ) | |
| Euler ( in Scalar x, in Scalar y, in Scalar z ) | |
| Euler ( in Scalar x, in Scalar y, in Scalar z, in RotationOrder order ) | |
| Euler ( in Vec3 angles ) | |
| Euler ( in Vec3 angles, in RotationOrder order ) | |
| Euler () | |
| Boolean | almostEqual ? ( in Euler other, in Scalar precision ) |
| Euler | clone ? () |
| Boolean | equal ? ( in Euler other ) |
| Vec3 | getAngles ? () |
| UInt32 | hash ? () |
| set ! ( in Scalar x, in Scalar y, in Scalar z ) | |
| set ! ( in Scalar x, in Scalar y, in Scalar z, in RotationOrder order ) | |
| set ! ( in Vec3 angles ) | |
| set ! ( in Vec3 angles, in RotationOrder order ) | |
| setAngles ! ( in Vec3 angles ) | |
| Mat33 | toMat33 ? () |