BulletCylinderShapeZ (object)

BulletCylinderShapeZ BulletCylinderShapeZ BulletCylinderShapeZ BulletCollisionShape BulletCollisionShape BulletCylinderShapeZ->BulletCollisionShape BulletConvexInternalShape BulletConvexInternalShape BulletCylinderShapeZ->BulletConvexInternalShape BulletConvexShape BulletConvexShape BulletCylinderShapeZ->BulletConvexShape

Members

Data pointer  

Methods

  BulletCylinderShapeZ ( in BulletCylinderShapeZ other )
  BulletCylinderShapeZ ( in Vec3 halfExtents )
  BulletCylinderShapeZ ()
  batchedUnitVectorGetSupportingVertexWithoutMargin ? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )
  calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia )
BulletCylinderShapeZ clone ? ()
  getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
Vec3 getHalfExtentsWithMargin ? ()
Vec3 getHalfExtentsWithoutMargin ? ()
Scalar getMargin ? ()
Data getPointer ? ()
Scalar getRadius ? ()
Integer getUpAxis ? ()
Vec3 localGetSupportingVertex ? ( in Vec3 vec )
Vec3 localGetSupportingVertexWithoutMargin ? ( in Vec3 vec )
  setLocalScaling ! ( in Vec3 scaling )
  setMargin ! ( in Scalar collisionMargin )
  setMargin ! ( in Scalar margin )
  ~BulletCylinderShapeZ ()

Methods in detail

BulletCylinderShapeZ ( in BulletCylinderShapeZ other )

copy constructor


BulletCylinderShapeZ ( in Vec3 halfExtents )


BulletCylinderShapeZ ()

default constructor


BulletCylinderShapeZ.batchedUnitVectorGetSupportingVertexWithoutMargin? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )


BulletCylinderShapeZ.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )


BulletCylinderShapeZ BulletCylinderShapeZ.clone? ()

clone method


BulletCylinderShapeZ.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )

getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.


Vec3 BulletCylinderShapeZ.getHalfExtentsWithMargin? ()


Vec3 BulletCylinderShapeZ.getHalfExtentsWithoutMargin? ()


Scalar BulletCylinderShapeZ.getMargin? ()


Data BulletCylinderShapeZ.getPointer? ()


Scalar BulletCylinderShapeZ.getRadius? ()


Integer BulletCylinderShapeZ.getUpAxis? ()


Vec3 BulletCylinderShapeZ.localGetSupportingVertex? ( in Vec3 vec )


Vec3 BulletCylinderShapeZ.localGetSupportingVertexWithoutMargin? ( in Vec3 vec )


BulletCylinderShapeZ.setLocalScaling! ( in Vec3 scaling )


BulletCylinderShapeZ.setMargin! ( in Scalar collisionMargin )


BulletCylinderShapeZ.setMargin! ( in Scalar margin )


~ BulletCylinderShapeZ ()