BulletCylinderShapeZ (object)¶
Methods¶
BulletCylinderShapeZ ( in BulletCylinderShapeZ other ) | |
BulletCylinderShapeZ ( in Vec3 halfExtents ) | |
BulletCylinderShapeZ () | |
batchedUnitVectorGetSupportingVertexWithoutMargin ? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] ) | |
calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) | |
BulletCylinderShapeZ | clone ? () |
getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) | |
Vec3 | getHalfExtentsWithMargin ? () |
Vec3 | getHalfExtentsWithoutMargin ? () |
Scalar | getMargin ? () |
Data | getPointer ? () |
Scalar | getRadius ? () |
Integer | getUpAxis ? () |
Vec3 | localGetSupportingVertex ? ( in Vec3 vec ) |
Vec3 | localGetSupportingVertexWithoutMargin ? ( in Vec3 vec ) |
setLocalScaling ! ( in Vec3 scaling ) | |
setMargin ! ( in Scalar collisionMargin ) | |
setMargin ! ( in Scalar margin ) | |
~BulletCylinderShapeZ () |
Methods in detail¶
BulletCylinderShapeZ ( in BulletCylinderShapeZ other )
copy constructor
BulletCylinderShapeZ ( in Vec3 halfExtents )
default constructor
BulletCylinderShapeZ.batchedUnitVectorGetSupportingVertexWithoutMargin? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )
BulletCylinderShapeZ.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )
BulletCylinderShapeZ BulletCylinderShapeZ.clone? ()
clone method
BulletCylinderShapeZ.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
Vec3 BulletCylinderShapeZ.getHalfExtentsWithMargin? ()
Vec3 BulletCylinderShapeZ.getHalfExtentsWithoutMargin? ()
Scalar BulletCylinderShapeZ.getMargin? ()
Data BulletCylinderShapeZ.getPointer? ()
Scalar BulletCylinderShapeZ.getRadius? ()
Integer BulletCylinderShapeZ.getUpAxis? ()
Vec3 BulletCylinderShapeZ.localGetSupportingVertex? ( in Vec3 vec )
Vec3 BulletCylinderShapeZ.localGetSupportingVertexWithoutMargin? ( in Vec3 vec )
BulletCylinderShapeZ.setLocalScaling! ( in Vec3 scaling )
BulletCylinderShapeZ.setMargin! ( in Scalar collisionMargin )
BulletCylinderShapeZ.setMargin! ( in Scalar margin )
~ BulletCylinderShapeZ ()