BulletCylinderShapeX (object)¶
Methods¶
BulletCylinderShapeX ( in BulletCylinderShapeX other ) | |
BulletCylinderShapeX ( in Vec3 halfExtents ) | |
BulletCylinderShapeX () | |
batchedUnitVectorGetSupportingVertexWithoutMargin ? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] ) | |
calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) | |
BulletCylinderShapeX | clone ? () |
getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) | |
Vec3 | getHalfExtentsWithMargin ? () |
Vec3 | getHalfExtentsWithoutMargin ? () |
Scalar | getMargin ? () |
Data | getPointer ? () |
Scalar | getRadius ? () |
Integer | getUpAxis ? () |
Vec3 | localGetSupportingVertex ? ( in Vec3 vec ) |
Vec3 | localGetSupportingVertexWithoutMargin ? ( in Vec3 vec ) |
setLocalScaling ! ( in Vec3 scaling ) | |
setMargin ! ( in Scalar collisionMargin ) | |
setMargin ! ( in Scalar margin ) | |
~BulletCylinderShapeX () |
Methods in detail¶
BulletCylinderShapeX ( in BulletCylinderShapeX other )
copy constructor
BulletCylinderShapeX ( in Vec3 halfExtents )
default constructor
BulletCylinderShapeX.batchedUnitVectorGetSupportingVertexWithoutMargin? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )
BulletCylinderShapeX.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )
BulletCylinderShapeX BulletCylinderShapeX.clone? ()
clone method
BulletCylinderShapeX.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
Vec3 BulletCylinderShapeX.getHalfExtentsWithMargin? ()
Vec3 BulletCylinderShapeX.getHalfExtentsWithoutMargin? ()
Scalar BulletCylinderShapeX.getMargin? ()
Data BulletCylinderShapeX.getPointer? ()
Scalar BulletCylinderShapeX.getRadius? ()
Integer BulletCylinderShapeX.getUpAxis? ()
Vec3 BulletCylinderShapeX.localGetSupportingVertex? ( in Vec3 vec )
Vec3 BulletCylinderShapeX.localGetSupportingVertexWithoutMargin? ( in Vec3 vec )
BulletCylinderShapeX.setLocalScaling! ( in Vec3 scaling )
BulletCylinderShapeX.setMargin! ( in Scalar collisionMargin )
BulletCylinderShapeX.setMargin! ( in Scalar margin )
~ BulletCylinderShapeX ()