BulletCylinderShapeX (object)

BulletCylinderShapeX BulletCylinderShapeX BulletCylinderShapeX BulletCollisionShape BulletCollisionShape BulletCylinderShapeX->BulletCollisionShape BulletConvexInternalShape BulletConvexInternalShape BulletCylinderShapeX->BulletConvexInternalShape BulletConvexShape BulletConvexShape BulletCylinderShapeX->BulletConvexShape

Members

Data pointer  

Methods

  BulletCylinderShapeX ( in BulletCylinderShapeX other )
  BulletCylinderShapeX ( in Vec3 halfExtents )
  BulletCylinderShapeX ()
  batchedUnitVectorGetSupportingVertexWithoutMargin ? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )
  calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia )
BulletCylinderShapeX clone ? ()
  getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
Vec3 getHalfExtentsWithMargin ? ()
Vec3 getHalfExtentsWithoutMargin ? ()
Scalar getMargin ? ()
Data getPointer ? ()
Scalar getRadius ? ()
Integer getUpAxis ? ()
Vec3 localGetSupportingVertex ? ( in Vec3 vec )
Vec3 localGetSupportingVertexWithoutMargin ? ( in Vec3 vec )
  setLocalScaling ! ( in Vec3 scaling )
  setMargin ! ( in Scalar collisionMargin )
  setMargin ! ( in Scalar margin )
  ~BulletCylinderShapeX ()

Methods in detail

BulletCylinderShapeX ( in BulletCylinderShapeX other )

copy constructor


BulletCylinderShapeX ( in Vec3 halfExtents )


BulletCylinderShapeX ()

default constructor


BulletCylinderShapeX.batchedUnitVectorGetSupportingVertexWithoutMargin? ( in Vec3 vectors[], io Vec3 supportVerticesOut[] )


BulletCylinderShapeX.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )


BulletCylinderShapeX BulletCylinderShapeX.clone? ()

clone method


BulletCylinderShapeX.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )

getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.


Vec3 BulletCylinderShapeX.getHalfExtentsWithMargin? ()


Vec3 BulletCylinderShapeX.getHalfExtentsWithoutMargin? ()


Scalar BulletCylinderShapeX.getMargin? ()


Data BulletCylinderShapeX.getPointer? ()


Scalar BulletCylinderShapeX.getRadius? ()


Integer BulletCylinderShapeX.getUpAxis? ()


Vec3 BulletCylinderShapeX.localGetSupportingVertex? ( in Vec3 vec )


Vec3 BulletCylinderShapeX.localGetSupportingVertexWithoutMargin? ( in Vec3 vec )


BulletCylinderShapeX.setLocalScaling! ( in Vec3 scaling )


BulletCylinderShapeX.setMargin! ( in Scalar collisionMargin )


BulletCylinderShapeX.setMargin! ( in Scalar margin )


~ BulletCylinderShapeX ()