BulletDbvtBroadphase.kl

Types

BulletDbvtBroadphase (object)

The BulletDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see BulletDbvt). One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases BulletAxisSweep3 and Bullet32BitAxisSweep3.

Members

Data pointer  

Methods

  BulletDbvtBroadphase ( in BulletDbvtBroadphase other )
  BulletDbvtBroadphase ()
  __aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback )
  __construct ! ()
  __customAabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback )
  __destroy ! ()
  aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback )
  calculateOverlappingPairs ! ( in BulletDispatcher dispatcher )
BulletDbvtBroadphase clone ? ()
  getAabb ? ( in BulletBroadphaseProxy proxy, io Vec3 aabbMin, io Vec3 aabbMax )
  getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax )
BulletOverlappingPairCache getOverlappingPairCache ? ()
Data getPointer ? ()
Scalar getVelocityPrediction ? ()
  performDeferredRemoval ! ( in BulletDispatcher dispatcher )
  resetPool ! ( in BulletDispatcher dispatcher )
  setVelocityPrediction ! ( in Scalar prediction )
  ~BulletDbvtBroadphase ()