BulletDbvtBroadphase.kl¶
Types¶
BulletDbvtBroadphase (object)¶
The BulletDbvtBroadphase implements a broadphase using two dynamic AABB bounding volume hierarchies/trees (see BulletDbvt). One tree is used for static/non-moving objects, and another tree is used for dynamic objects. Objects can move from one tree to the other. This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases BulletAxisSweep3 and Bullet32BitAxisSweep3.
Methods¶
| BulletDbvtBroadphase ( in BulletDbvtBroadphase other ) | |
| BulletDbvtBroadphase () | |
| __aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback ) | |
| __construct ! () | |
| __customAabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback ) | |
| __destroy ! () | |
| aabbTest ? ( in Vec3 aabbMin, in Vec3 aabbMax, in BulletBroadphaseAabbCallback callback ) | |
| calculateOverlappingPairs ! ( in BulletDispatcher dispatcher ) | |
| BulletDbvtBroadphase | clone ? () |
| getAabb ? ( in BulletBroadphaseProxy proxy, io Vec3 aabbMin, io Vec3 aabbMax ) | |
| getBroadphaseAabb ? ( io Vec3 aabbMin, io Vec3 aabbMax ) | |
| BulletOverlappingPairCache | getOverlappingPairCache ? () |
| Data | getPointer ? () |
| Scalar | getVelocityPrediction ? () |
| performDeferredRemoval ! ( in BulletDispatcher dispatcher ) | |
| resetPool ! ( in BulletDispatcher dispatcher ) | |
| setVelocityPrediction ! ( in Scalar prediction ) | |
| ~BulletDbvtBroadphase () |