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BulletRigidBody ( in BulletRigidBody other ) |
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BulletRigidBody ( in BulletRigidBodyConstructionInfo constructionInfo ) |
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BulletRigidBody () |
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__addConstraintRef ! ( in BulletTypedConstraint c ) |
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__construct ! ( in BulletRigidBodyConstructionInfo constructionInfo ) |
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__destroy ! () |
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__removeConstraintRef ! ( in BulletTypedConstraint c ) |
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__setCollisionShape ! ( in BulletCollisionShape collisionShape ) |
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__setMotionState ! ( in BulletMotionState motionState ) |
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__setNewBroadphaseProxy ! ( in BulletBroadphaseProxy broadphaseProxy ) |
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activate ! ( in Boolean forceActivation ) |
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activate ! () |
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addConstraintRef ! ( in BulletTypedConstraint c ) |
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applyCentralForce ! ( in Vec3 force ) |
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applyCentralImpulse ! ( in Vec3 impulse ) |
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applyDamping ! ( in Scalar timeStep ) |
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applyForce ! ( in Vec3 force, in Vec3 rel_pos ) |
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applyGravity ! () |
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applyImpulse ! ( in Vec3 impulse, in Vec3 rel_pos ) |
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applyTorque ! ( in Vec3 torque ) |
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applyTorqueImpulse ! ( in Vec3 torque ) |
Boolean |
checkCollideWith ? ( in BulletICollisionObject co ) |
Boolean |
checkCollideWithOverride ? ( in BulletICollisionObject co ) |
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clearForces ! () |
BulletRigidBody |
clone ? () |
Scalar |
computeAngularImpulseDenominator ? ( in Vec3 axis ) |
Scalar |
computeImpulseDenominator ? ( in Vec3 pos, in Vec3 normal ) |
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forceActivationState ! ( in Integer newState ) |
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getAabb ! ( io Vec3 aabbMin, io Vec3 aabbMax ) |
Integer |
getActivationState ? () |
Scalar |
getAngularDamping ? () |
Vec3 |
getAngularFactor ? () |
Scalar |
getAngularSleepingThreshold ? () |
Vec3 |
getAngularVelocity ? () |
Vec3 |
getAnisotropicFriction ? () |
BulletBroadphaseProxy |
getBroadphaseHandle ? () |
BulletBroadphaseProxy |
getBroadphaseProxy ? () |
Scalar |
getCcdMotionThreshold ? () |
Scalar |
getCcdSquareMotionThreshold ? () |
Scalar |
getCcdSweptSphereRadius ? () |
Vec3 |
getCenterOfMassPosition ? () |
Xfo |
getCenterOfMassTransform ? () |
Integer |
getCollisionFlags ? () |
BulletCollisionShape |
getCollisionShape ? () |
Integer |
getCompanionId ? () |
BulletTypedConstraint |
getConstraintRef ? ( in Integer index ) |
Scalar |
getContactProcessingThreshold ? () |
Scalar |
getDeactivationTime ? () |
Vec3 |
getDeltaAngularVelocity ? () |
Vec3 |
getDeltaLinearVelocity ? () |
Integer |
getFlags ? () |
Scalar |
getFriction ? () |
Vec3 |
getGravity ? () |
Scalar |
getHitFraction ? () |
Vec3 |
getInterpolationAngularVelocity ? () |
Vec3 |
getInterpolationLinearVelocity ? () |
Xfo |
getInterpolationWorldTransform ? () |
Vec3 |
getInvInertiaDiagLocal ? () |
Mat33 |
getInvInertiaTensorWorld ? () |
Scalar |
getInvMass ? () |
Integer |
getIslandTag ? () |
Scalar |
getLinearDamping ? () |
Vec3 |
getLinearFactor ? () |
Scalar |
getLinearSleepingThreshold ? () |
Vec3 |
getLinearVelocity ? () |
BulletMotionState |
getMotionState ? () |
Integer |
getNumConstraintRefs ? () |
Object |
getObject ? () |
Quat |
getOrientation ? () |
Data |
getPointer ? () |
Vec3 |
getPushVelocity ? () |
Scalar |
getRestitution ? () |
Vec3 |
getTotalForce ? () |
Vec3 |
getTotalTorque ? () |
Vec3 |
getTurnVelocity ? () |
Object |
getUserPointer ? () |
Vec3 |
getVelocityInLocalPoint ? ( in Vec3 rel_pos ) |
Xfo |
getWorldTransform ? () |
Boolean |
hasAnisotropicFriction ? () |
Boolean |
hasContactResponse ? () |
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integrateVelocities ! ( in Scalar step ) |
Boolean |
isActive ? () |
Boolean |
isInWorld ? () |
Boolean |
isKinematicObject ? () |
Boolean |
isStaticObject ? () |
Boolean |
isStaticOrKinematicObject ? () |
Boolean |
mergesSimulationIslands ? () |
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predictIntegratedTransform ! ( in Scalar step, io Xfo predictedTransform ) |
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proceedToTransform ! ( in Xfo newTrans ) |
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removeConstraintRef ! ( in BulletTypedConstraint c ) |
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saveKinematicState ! ( in Scalar step ) |
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setActivationState ! ( in Integer newState ) |
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setAngularFactor ! ( in Scalar angFac ) |
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setAngularFactor ! ( in Vec3 angFac ) |
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setAngularVelocity ! ( in Vec3 ang_vel ) |
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setAnisotropicFriction ! ( in Vec3 anisotropicFriction ) |
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setCcdMotionThreshold ! ( in Scalar ccdMotionThreshold ) |
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setCcdSweptSphereRadius ! ( in Scalar radius ) |
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setCenterOfMassTransform ! ( in Xfo xform ) |
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setCollisionFlags ! ( in Integer flags ) |
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setCollisionShape ! ( in BulletCollisionShape collisionShape ) |
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setCompanionId ! ( in Integer id ) |
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setContactProcessingThreshold ! ( in Scalar contactProcessingThreshold ) |
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setDamping ! ( in Scalar lin_damping, in Scalar ang_damping ) |
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setDeactivationTime ! ( in Scalar time ) |
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setFlags ! ( in Integer flags ) |
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setFriction ! ( in Scalar frict ) |
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setGravity ! ( in Vec3 acceleration ) |
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setHitFraction ! ( in Scalar hitFraction ) |
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setInterpolationAngularVelocity ! ( in Vec3 angvel ) |
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setInterpolationLinearVelocity ! ( in Vec3 linvel ) |
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setInterpolationWorldTransform ! ( in Xfo trans ) |
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setInvInertiaDiagLocal ! ( in Vec3 diagInvInertia ) |
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setInvMass ! ( in Scalar mass ) |
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setIslandTag ! ( in Integer tag ) |
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setLinearFactor ! ( in Vec3 linearFactor ) |
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setLinearVelocity ! ( in Vec3 lin_vel ) |
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setMotionState ! ( in BulletMotionState motionState ) |
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setNewBroadphaseProxy ! ( in BulletBroadphaseProxy broadphaseProxy ) |
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setRestitution ! ( in Scalar rest ) |
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setSleepingThresholds ! ( in Scalar linear, in Scalar angular ) |
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setUserPointer ! ( in Object userPointer ) |
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setWorldTransform ! ( in Xfo worldTrans ) |
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translate ! ( in Vec3 v ) |
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updateDeactivation ! ( in Scalar timeStep ) |
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updateInertiaTensor ! () |
Boolean |
wantsSleeping ? () |
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~BulletRigidBody () |