BulletSoftBodyCluster (object)¶
Methods¶
Methods in detail¶
BulletSoftBodyCluster ( in BulletSoftBodyCluster other )
copy constructor
BulletSoftBodyCluster ( in Data pointer )
default constructor
BulletSoftBodyCluster BulletSoftBodyCluster.clone? ()
clone method
Scalar BulletSoftBodyCluster.getAdamping? ()
Vec3 BulletSoftBodyCluster.getAv? ()
Integer BulletSoftBodyCluster.getClusterIndex? ()
Boolean BulletSoftBodyCluster.getCollide? ()
Vec3 BulletSoftBodyCluster.getCom? ()
Boolean BulletSoftBodyCluster.getContainsAnchor? ()
Vec3[2] BulletSoftBodyCluster.getDimpulses? ()
Vec3[] BulletSoftBodyCluster.getFramerefs? ()
Xfo BulletSoftBodyCluster.getFramexform? ()
Scalar BulletSoftBodyCluster.getIdmass? ()
Scalar BulletSoftBodyCluster.getImass? ()
Mat33 BulletSoftBodyCluster.getInvwi? ()
Scalar BulletSoftBodyCluster.getLdamping? ()
Mat33 BulletSoftBodyCluster.getLocii? ()
Vec3 BulletSoftBodyCluster.getLv? ()
Scalar[] BulletSoftBodyCluster.getMasses? ()
Scalar BulletSoftBodyCluster.getMatching? ()
Scalar BulletSoftBodyCluster.getMaxSelfCollisionImpulse? ()
Scalar BulletSoftBodyCluster.getNdamping? ()
Integer BulletSoftBodyCluster.getNdimpulses? ()
Integer BulletSoftBodyCluster.getNvimpulses? ()
Data BulletSoftBodyCluster.getPointer? ()
Scalar BulletSoftBodyCluster.getSelfCollisionImpulseFactor? ()
Vec3[2] BulletSoftBodyCluster.getVimpulses? ()
BulletSoftBodyCluster.setAdamping! ( in Scalar value )
BulletSoftBodyCluster.setAv! ( in Vec3 value )
BulletSoftBodyCluster.setClusterIndex! ( in Integer value )
BulletSoftBodyCluster.setCollide! ( in Boolean value )
BulletSoftBodyCluster.setCom! ( in Vec3 value )
BulletSoftBodyCluster.setContainsAnchor! ( in Boolean value )
BulletSoftBodyCluster.setDimpulses! ( in Vec3 value[2] )
BulletSoftBodyCluster.setFramerefs! ( in Vec3 value[] )
BulletSoftBodyCluster.setFramexform! ( in Xfo value )
BulletSoftBodyCluster.setIdmass! ( in Scalar value )
BulletSoftBodyCluster.setImass! ( in Scalar value )
BulletSoftBodyCluster.setInvwi! ( in Mat33 value )
BulletSoftBodyCluster.setLdamping! ( in Scalar value )
BulletSoftBodyCluster.setLocii! ( in Mat33 value )
BulletSoftBodyCluster.setLv! ( in Vec3 value )
BulletSoftBodyCluster.setMasses! ( in Scalar value[] )
BulletSoftBodyCluster.setMatching! ( in Scalar value )
BulletSoftBodyCluster.setMaxSelfCollisionImpulse! ( in Scalar value )
BulletSoftBodyCluster.setNdamping! ( in Scalar value )
BulletSoftBodyCluster.setNdimpulses! ( in Integer value )
BulletSoftBodyCluster.setNvimpulses! ( in Integer value )
BulletSoftBodyCluster.setSelfCollisionImpulseFactor! ( in Scalar value )
BulletSoftBodyCluster.setVimpulses! ( in Vec3 value[2] )