BulletSoftBodyCluster (object)

BulletSoftBodyCluster BulletSoftBodyCluster BulletSoftBodyCluster BulletTypedObject BulletTypedObject BulletSoftBodyCluster->BulletTypedObject

Members

Data pointer  

Methods

  BulletSoftBodyCluster ( in BulletSoftBodyCluster other )
  BulletSoftBodyCluster ( in Data pointer )
  BulletSoftBodyCluster ()
BulletSoftBodyCluster clone ? ()
Scalar getAdamping ? ()
Vec3 getAv ? ()
Integer getClusterIndex ? ()
Boolean getCollide ? ()
Vec3 getCom ? ()
Boolean getContainsAnchor ? ()
Vec3[2] getDimpulses ? ()
Vec3[] getFramerefs ? ()
Xfo getFramexform ? ()
Scalar getIdmass ? ()
Scalar getImass ? ()
Mat33 getInvwi ? ()
Scalar getLdamping ? ()
Mat33 getLocii ? ()
Vec3 getLv ? ()
Scalar[] getMasses ? ()
Scalar getMatching ? ()
Scalar getMaxSelfCollisionImpulse ? ()
Scalar getNdamping ? ()
Integer getNdimpulses ? ()
Integer getNvimpulses ? ()
Data getPointer ? ()
Scalar getSelfCollisionImpulseFactor ? ()
Vec3[2] getVimpulses ? ()
  setAdamping ! ( in Scalar value )
  setAv ! ( in Vec3 value )
  setClusterIndex ! ( in Integer value )
  setCollide ! ( in Boolean value )
  setCom ! ( in Vec3 value )
  setContainsAnchor ! ( in Boolean value )
  setDimpulses ! ( in Vec3 value[2] )
  setFramerefs ! ( in Vec3 value[] )
  setFramexform ! ( in Xfo value )
  setIdmass ! ( in Scalar value )
  setImass ! ( in Scalar value )
  setInvwi ! ( in Mat33 value )
  setLdamping ! ( in Scalar value )
  setLocii ! ( in Mat33 value )
  setLv ! ( in Vec3 value )
  setMasses ! ( in Scalar value[] )
  setMatching ! ( in Scalar value )
  setMaxSelfCollisionImpulse ! ( in Scalar value )
  setNdamping ! ( in Scalar value )
  setNdimpulses ! ( in Integer value )
  setNvimpulses ! ( in Integer value )
  setSelfCollisionImpulseFactor ! ( in Scalar value )
  setVimpulses ! ( in Vec3 value[2] )

Methods in detail

BulletSoftBodyCluster ( in BulletSoftBodyCluster other )

copy constructor


BulletSoftBodyCluster ( in Data pointer )


BulletSoftBodyCluster ()

default constructor


BulletSoftBodyCluster BulletSoftBodyCluster.clone? ()

clone method


Scalar BulletSoftBodyCluster.getAdamping? ()


Vec3 BulletSoftBodyCluster.getAv? ()


Integer BulletSoftBodyCluster.getClusterIndex? ()


Boolean BulletSoftBodyCluster.getCollide? ()


Vec3 BulletSoftBodyCluster.getCom? ()


Boolean BulletSoftBodyCluster.getContainsAnchor? ()


Vec3[2] BulletSoftBodyCluster.getDimpulses? ()


Vec3[] BulletSoftBodyCluster.getFramerefs? ()


Xfo BulletSoftBodyCluster.getFramexform? ()


Scalar BulletSoftBodyCluster.getIdmass? ()


Scalar BulletSoftBodyCluster.getImass? ()


Mat33 BulletSoftBodyCluster.getInvwi? ()


Scalar BulletSoftBodyCluster.getLdamping? ()


Mat33 BulletSoftBodyCluster.getLocii? ()


Vec3 BulletSoftBodyCluster.getLv? ()


Scalar[] BulletSoftBodyCluster.getMasses? ()


Scalar BulletSoftBodyCluster.getMatching? ()


Scalar BulletSoftBodyCluster.getMaxSelfCollisionImpulse? ()


Scalar BulletSoftBodyCluster.getNdamping? ()


Integer BulletSoftBodyCluster.getNdimpulses? ()


Integer BulletSoftBodyCluster.getNvimpulses? ()


Data BulletSoftBodyCluster.getPointer? ()


Scalar BulletSoftBodyCluster.getSelfCollisionImpulseFactor? ()


Vec3[2] BulletSoftBodyCluster.getVimpulses? ()


BulletSoftBodyCluster.setAdamping! ( in Scalar value )


BulletSoftBodyCluster.setAv! ( in Vec3 value )


BulletSoftBodyCluster.setClusterIndex! ( in Integer value )


BulletSoftBodyCluster.setCollide! ( in Boolean value )


BulletSoftBodyCluster.setCom! ( in Vec3 value )


BulletSoftBodyCluster.setContainsAnchor! ( in Boolean value )


BulletSoftBodyCluster.setDimpulses! ( in Vec3 value[2] )


BulletSoftBodyCluster.setFramerefs! ( in Vec3 value[] )


BulletSoftBodyCluster.setFramexform! ( in Xfo value )


BulletSoftBodyCluster.setIdmass! ( in Scalar value )


BulletSoftBodyCluster.setImass! ( in Scalar value )


BulletSoftBodyCluster.setInvwi! ( in Mat33 value )


BulletSoftBodyCluster.setLdamping! ( in Scalar value )


BulletSoftBodyCluster.setLocii! ( in Mat33 value )


BulletSoftBodyCluster.setLv! ( in Vec3 value )


BulletSoftBodyCluster.setMasses! ( in Scalar value[] )


BulletSoftBodyCluster.setMatching! ( in Scalar value )


BulletSoftBodyCluster.setMaxSelfCollisionImpulse! ( in Scalar value )


BulletSoftBodyCluster.setNdamping! ( in Scalar value )


BulletSoftBodyCluster.setNdimpulses! ( in Integer value )


BulletSoftBodyCluster.setNvimpulses! ( in Integer value )


BulletSoftBodyCluster.setSelfCollisionImpulseFactor! ( in Scalar value )


BulletSoftBodyCluster.setVimpulses! ( in Vec3 value[2] )