BulletSoftBodyCollisionShape (object)¶
Methods¶
BulletSoftBodyCollisionShape ( in BulletSoftBody backptr ) | |
BulletSoftBodyCollisionShape ( in BulletSoftBodyCollisionShape other ) | |
BulletSoftBodyCollisionShape () | |
__construct ! ( in BulletSoftBody backptr ) | |
calculateLocalInertia ? ( in Scalar mass, io Vec3 inertia ) | |
BulletSoftBodyCollisionShape | clone ? () |
getAabb ? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax ) | |
Scalar | getMargin ? () |
Data | getPointer ? () |
setMargin ! ( in Scalar margin ) | |
~BulletSoftBodyCollisionShape () |
Methods in detail¶
BulletSoftBodyCollisionShape ( in BulletSoftBody backptr )
BulletSoftBodyCollisionShape ( in BulletSoftBodyCollisionShape other )
copy constructor
BulletSoftBodyCollisionShape ()
default constructor
BulletSoftBodyCollisionShape.__construct! ( in BulletSoftBody backptr )
BulletSoftBodyCollisionShape.calculateLocalInertia? ( in Scalar mass, io Vec3 inertia )
BulletSoftBodyCollisionShape BulletSoftBodyCollisionShape.clone? ()
clone method
BulletSoftBodyCollisionShape.getAabb? ( in Xfo t, io Vec3 aabbMin, io Vec3 aabbMax )
getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
Scalar BulletSoftBodyCollisionShape.getMargin? ()
Data BulletSoftBodyCollisionShape.getPointer? ()
BulletSoftBodyCollisionShape.setMargin! ( in Scalar margin )