|
BulletUniversalConstraint ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 anchor, in Vec3 axis1, in Vec3 axis2 ) |
|
BulletUniversalConstraint ( in BulletUniversalConstraint other ) |
|
BulletUniversalConstraint () |
|
__construct ! ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 anchor, in Vec3 axis1, in Vec3 axis2 ) |
|
buildJacobian ! () |
|
calculateTransforms ! ( in Xfo transA, in Xfo transB ) |
BulletUniversalConstraint |
clone ? () |
|
enableFeedback ! ( in Boolean needsFeedback ) |
Vec3 |
getAnchor2 ? () |
Vec3 |
getAnchor ? () |
Scalar |
getAngle1 ? () |
Scalar |
getAngle2 ? () |
Scalar |
getAngle ? ( in Integer axis_index ) |
|
getAngularLowerLimit ? ( io Vec3 angularLower ) |
|
getAngularUpperLimit ? ( io Vec3 angularUpper ) |
Scalar |
getAppliedImpulse ? () |
Vec3 |
getAxis1 ? () |
Vec3 |
getAxis2 ? () |
Vec3 |
getAxis ? ( in Integer axis_index ) |
Scalar |
getBreakingImpulseThreshold ? () |
Xfo |
getCalculatedTransformA ? () |
Xfo |
getCalculatedTransformB ? () |
UInt32 |
getConstraintType ? () |
Xfo |
getFrameOffsetA ? () |
Xfo |
getFrameOffsetB ? () |
|
getLinearLowerLimit ? ( io Vec3 linearLower ) |
|
getLinearUpperLimit ? ( io Vec3 linearUpper ) |
Scalar |
getParam ? ( in Integer num ) |
Scalar |
getParam ? ( in Integer num, in Integer axis ) |
Data |
getPointer ? () |
Scalar |
getRelativePivotPosition ? ( in Integer axis_index ) |
BulletRigidBody |
getRigidBodyA ? () |
BulletRigidBody |
getRigidBodyB ? () |
BulletRotationalLimitMotor |
getRotationalLimitMotor ? ( in Integer index ) |
BulletTranslationalLimitMotor |
getTranslationalLimitMotor ? () |
Boolean |
getUseFrameOffset ? () |
Boolean |
isEnabled ? () |
Boolean |
isLimited ? ( in Integer limitIndex ) |
Boolean |
needsFeedback ? () |
|
setAngularLowerLimit ! ( in Vec3 angularLower ) |
|
setAngularUpperLimit ! ( in Vec3 angularUpper ) |
|
setAxis ! ( in Vec3 axis1, in Vec3 axis2 ) |
|
setBreakingImpulseThreshold ! ( in Scalar threshold ) |
|
setEnabled ! ( in Boolean enabled ) |
|
setFrames ! ( in Xfo frameA, in Xfo frameB ) |
|
setLimit ! ( in Integer axis, in Scalar lo, in Scalar hi ) |
|
setLinearLowerLimit ! ( in Vec3 linearLower ) |
|
setLinearUpperLimit ! ( in Vec3 linearUpper ) |
|
setLowerLimit ! ( in Scalar ang1min, in Scalar ang2min ) |
|
setParam ! ( in Integer num, in Scalar value ) |
|
setParam ! ( in Integer num, in Scalar value, in Integer axis ) |
|
setUpperLimit ! ( in Scalar ang1max, in Scalar ang2max ) |
|
setUseFrameOffset ! ( in Boolean frameOffsetOnOff ) |
Boolean |
testAngularLimitMotor ? ( in Integer axis_index ) |
|
updateRHS ! ( in Scalar timeStep ) |
|
~BulletUniversalConstraint () |