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BulletUniversalConstraint ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 anchor, in Vec3 axis1, in Vec3 axis2 ) |
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BulletUniversalConstraint ( in BulletUniversalConstraint other ) |
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BulletUniversalConstraint () |
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__construct ! ( in BulletRigidBody rbA, in BulletRigidBody rbB, in Vec3 anchor, in Vec3 axis1, in Vec3 axis2 ) |
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buildJacobian ! () |
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calculateTransforms ! ( in Xfo transA, in Xfo transB ) |
| BulletUniversalConstraint |
clone ? () |
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enableFeedback ! ( in Boolean needsFeedback ) |
| Vec3 |
getAnchor2 ? () |
| Vec3 |
getAnchor ? () |
| Scalar |
getAngle1 ? () |
| Scalar |
getAngle2 ? () |
| Scalar |
getAngle ? ( in Integer axis_index ) |
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getAngularLowerLimit ? ( io Vec3 angularLower ) |
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getAngularUpperLimit ? ( io Vec3 angularUpper ) |
| Scalar |
getAppliedImpulse ? () |
| Vec3 |
getAxis1 ? () |
| Vec3 |
getAxis2 ? () |
| Vec3 |
getAxis ? ( in Integer axis_index ) |
| Scalar |
getBreakingImpulseThreshold ? () |
| Xfo |
getCalculatedTransformA ? () |
| Xfo |
getCalculatedTransformB ? () |
| UInt32 |
getConstraintType ? () |
| Xfo |
getFrameOffsetA ? () |
| Xfo |
getFrameOffsetB ? () |
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getLinearLowerLimit ? ( io Vec3 linearLower ) |
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getLinearUpperLimit ? ( io Vec3 linearUpper ) |
| Scalar |
getParam ? ( in Integer num ) |
| Scalar |
getParam ? ( in Integer num, in Integer axis ) |
| Data |
getPointer ? () |
| Scalar |
getRelativePivotPosition ? ( in Integer axis_index ) |
| BulletRigidBody |
getRigidBodyA ? () |
| BulletRigidBody |
getRigidBodyB ? () |
| BulletRotationalLimitMotor |
getRotationalLimitMotor ? ( in Integer index ) |
| BulletTranslationalLimitMotor |
getTranslationalLimitMotor ? () |
| Boolean |
getUseFrameOffset ? () |
| Boolean |
isEnabled ? () |
| Boolean |
isLimited ? ( in Integer limitIndex ) |
| Boolean |
needsFeedback ? () |
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setAngularLowerLimit ! ( in Vec3 angularLower ) |
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setAngularUpperLimit ! ( in Vec3 angularUpper ) |
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setAxis ! ( in Vec3 axis1, in Vec3 axis2 ) |
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setBreakingImpulseThreshold ! ( in Scalar threshold ) |
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setEnabled ! ( in Boolean enabled ) |
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setFrames ! ( in Xfo frameA, in Xfo frameB ) |
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setLimit ! ( in Integer axis, in Scalar lo, in Scalar hi ) |
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setLinearLowerLimit ! ( in Vec3 linearLower ) |
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setLinearUpperLimit ! ( in Vec3 linearUpper ) |
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setLowerLimit ! ( in Scalar ang1min, in Scalar ang2min ) |
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setParam ! ( in Integer num, in Scalar value ) |
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setParam ! ( in Integer num, in Scalar value, in Integer axis ) |
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setUpperLimit ! ( in Scalar ang1max, in Scalar ang2max ) |
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setUseFrameOffset ! ( in Boolean frameOffsetOnOff ) |
| Boolean |
testAngularLimitMotor ? ( in Integer axis_index ) |
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updateRHS ! ( in Scalar timeStep ) |
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~BulletUniversalConstraint () |