SoftBodySimulation.kl¶
Types¶
SoftBodySimulation (object)¶
An object for managing rigid body simulations.
The RigidBodySimulation object provides a tool to combine Fabric Engine systems such as Geometry and InlineDrawing with Bullet Physics.
Members¶
Boolean | initialized | |
Scalar | timeStep | |
UInt32 | subSteps | |
SoftBodyMesh[] | softBodyMeshes | |
SoftBodyLines[] | softBodyLines | |
BulletRigidBody[] | rigidBodies | |
BulletBroadphaseInterface | broadphase | |
BulletCollisionDispatcher | dispatcher | |
BulletConstraintSolver | solver | |
BulletCollisionConfiguration | collisionConfiguration | |
BulletDynamicsWorld | dynamicsWorld | |
BulletSoftSoftCollisionAlgorithm[] | SoftSoftCollisionAlgorithms | |
BulletSoftRigidCollisionAlgorithm[] | SoftRigidCollisionAlgorithms | |
BulletSoftBodyWorldInfo | softBodyWorldInfo |
Methods¶
SoftBodySimulation ( in SoftBodySimulation other ) | |
SoftBodySimulation () | |
BulletRigidBody | addRigidBody ! ( in Scalar mass, in Xfo xfo, in BulletCollisionShape shape ) |
SoftBodyMesh | addSoftBody ! ( in BulletSoftBody psb, in PolygonMesh mesh ) |
SoftBodyLines | addSoftBodyLines ! ( in BulletSoftBody psb, in Lines lines ) |
SoftBodySimulation | clone ? () |
createFlatGround ! ( in Scalar yPosition ) | |
BulletSoftRigidDynamicsWorld | getSoftDynamicsWorld ? () |
initPhysics ! () | |
resetSimulation ! () | |
stepSimulation ? () | |
~SoftBodySimulation () |