SoftBodySimulation.kl¶
Types¶
SoftBodySimulation (object)¶
An object for managing rigid body simulations.
The RigidBodySimulation object provides a tool to combine Fabric Engine systems such as Geometry and InlineDrawing with Bullet Physics.
Members¶
| Boolean | initialized | |
| Scalar | timeStep | |
| UInt32 | subSteps | |
| SoftBodyMesh[] | softBodyMeshes | |
| SoftBodyLines[] | softBodyLines | |
| BulletRigidBody[] | rigidBodies | |
| BulletBroadphaseInterface | broadphase | |
| BulletCollisionDispatcher | dispatcher | |
| BulletConstraintSolver | solver | |
| BulletCollisionConfiguration | collisionConfiguration | |
| BulletDynamicsWorld | dynamicsWorld | |
| BulletSoftSoftCollisionAlgorithm[] | SoftSoftCollisionAlgorithms | |
| BulletSoftRigidCollisionAlgorithm[] | SoftRigidCollisionAlgorithms | |
| BulletSoftBodyWorldInfo | softBodyWorldInfo |
Methods¶
| SoftBodySimulation ( in SoftBodySimulation other ) | |
| SoftBodySimulation () | |
| BulletRigidBody | addRigidBody ! ( in Scalar mass, in Xfo xfo, in BulletCollisionShape shape ) |
| SoftBodyMesh | addSoftBody ! ( in BulletSoftBody psb, in PolygonMesh mesh ) |
| SoftBodyLines | addSoftBodyLines ! ( in BulletSoftBody psb, in Lines lines ) |
| SoftBodySimulation | clone ? () |
| createFlatGround ! ( in Scalar yPosition ) | |
| BulletSoftRigidDynamicsWorld | getSoftDynamicsWorld ? () |
| initPhysics ! () | |
| resetSimulation ! () | |
| stepSimulation ? () | |
| ~SoftBodySimulation () |