Euler_i.kl¶
Types¶
Euler_i (struct)¶
The Euler_i type represents a 3D rotation as Euler_i X, Y, and Z angles and a RotationOrder. The X, Y, and Z angles are expressed in radians. The Euler_i type also provides conversion methods to Mat33_i.
参考
/*
** Example: Construct Euler_i
*/
RotationOrder ro('xyz');
Euler_i euler(0.0, PI, 0.0, ro);
Mat33_i matrix = euler.toMat33_i();
Members¶
| SInt32 | x | |
| SInt32 | y | |
| SInt32 | z | |
| RotationOrder | ro |
Methods¶
| Euler_i ( in Euler_i other ) | |
| Euler_i ( in SInt32 x, in SInt32 y, in SInt32 z ) | |
| Euler_i ( in SInt32 x, in SInt32 y, in SInt32 z, in RotationOrder order ) | |
| Euler_i ( in Vec3_i angles ) | |
| Euler_i ( in Vec3_i angles, in RotationOrder order ) | |
| Euler_i () | |
| Boolean | almostEqual ? ( in Euler_i other, in SInt32 precision ) |
| Euler_i | clone ? () |
| Boolean | equal ? ( in Euler_i other ) |
| Vec3_i | getAngles ? () |
| UInt32 | hash ? () |
| set ! ( in SInt32 x, in SInt32 y, in SInt32 z ) | |
| set ! ( in SInt32 x, in SInt32 y, in SInt32 z, in RotationOrder order ) | |
| set ! ( in Vec3_i angles ) | |
| set ! ( in Vec3_i angles, in RotationOrder order ) | |
| setAngles ! ( in Vec3_i angles ) | |
| Mat33_i | toMat33_i ? () |