BulletManifoldPoint (object)

ManifoldContactPoint collects and maintains persistent contactpoints. used to improve stability and performance of rigidbody dynamics response.

BulletManifoldPoint BulletManifoldPoint BulletManifoldPoint BulletTypedObject BulletTypedObject BulletManifoldPoint->BulletTypedObject

Members

Data pointer  

Methods in detail

BulletManifoldPoint ( in BulletManifoldPoint other )

copy constructor


BulletManifoldPoint ()

default constructor


BulletManifoldPoint.__destroy! ()


BulletManifoldPoint BulletManifoldPoint.clone? ()

clone method


Scalar BulletManifoldPoint.getAppliedImpulse? ()

this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver


Scalar BulletManifoldPoint.getDistance? ()


Integer BulletManifoldPoint.getLifeTime? ()


Data BulletManifoldPoint.getPointer? ()


Vec3 BulletManifoldPoint.getPositionWorldOnA? ()


Vec3 BulletManifoldPoint.getPositionWorldOnB? ()


BulletManifoldPoint.setDistance! ( in Scalar dist )


~ BulletManifoldPoint ()