BulletManifoldPoint (object)¶
ManifoldContactPoint collects and maintains persistent contactpoints. used to improve stability and performance of rigidbody dynamics response.
Methods¶
BulletManifoldPoint ( in BulletManifoldPoint other ) | |
BulletManifoldPoint () | |
__destroy ! () | |
BulletManifoldPoint | clone ? () |
Scalar | getAppliedImpulse ? () |
Scalar | getDistance ? () |
Integer | getLifeTime ? () |
Data | getPointer ? () |
Vec3 | getPositionWorldOnA ? () |
Vec3 | getPositionWorldOnB ? () |
setDistance ! ( in Scalar dist ) | |
~BulletManifoldPoint () |
Methods in detail¶
BulletManifoldPoint ( in BulletManifoldPoint other )
copy constructor
default constructor
BulletManifoldPoint.__destroy! ()
BulletManifoldPoint BulletManifoldPoint.clone? ()
clone method
Scalar BulletManifoldPoint.getAppliedImpulse? ()
this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
Scalar BulletManifoldPoint.getDistance? ()
Integer BulletManifoldPoint.getLifeTime? ()
Data BulletManifoldPoint.getPointer? ()
Vec3 BulletManifoldPoint.getPositionWorldOnA? ()
Vec3 BulletManifoldPoint.getPositionWorldOnB? ()
BulletManifoldPoint.setDistance! ( in Scalar dist )
~ BulletManifoldPoint ()