BulletMotionState.kl¶
Interfaces¶
BulletMotionState (interface)¶
The btMotionState interface class allows the dynamics world to synchronize and interpolate the updated world transforms with graphics For optimizations, potentially only moving objects get synchronized (using setWorldPosition/setWorldOrientation)
Functions¶
Data | getPointer ? () |
getWorldTransform ? ( io Xfo worldTrans ) | |
setWorldTransform ! ( in Xfo worldTrans ) |
Functions in detail¶
Data BulletMotionState.getPointer? ()
BulletMotionState.getWorldTransform? ( io Xfo worldTrans )
BulletMotionState.setWorldTransform! ( in Xfo worldTrans )