BulletSoftBody.kl¶
Interfaces¶
IBulletSoftBodyMaterial (interface)¶
Functions¶
| Scalar | getAST ? () |
| Integer | getFlags ? () |
| Scalar | getLST ? () |
| Data | getPointer ? () |
| Scalar | getVST ? () |
| setAST ! ( in Scalar value ) | |
| setFlags ! ( in Integer value ) | |
| setLST ! ( in Scalar value ) | |
| setVST ! ( in Scalar value ) |
Functions in detail¶
Scalar IBulletSoftBodyMaterial.getAST? ()
Integer IBulletSoftBodyMaterial.getFlags? ()
Scalar IBulletSoftBodyMaterial.getLST? ()
Data IBulletSoftBodyMaterial.getPointer? ()
Scalar IBulletSoftBodyMaterial.getVST? ()
IBulletSoftBodyMaterial.setAST! ( in Scalar value )
IBulletSoftBodyMaterial.setFlags! ( in Integer value )
IBulletSoftBodyMaterial.setLST! ( in Scalar value )
IBulletSoftBodyMaterial.setVST! ( in Scalar value )
Types¶
BulletSoftBodyNode (struct)¶
Methods¶
| BulletSoftBodyNode ( in BulletSoftBodyNode other ) | |
| BulletSoftBodyNode () | |
| BulletSoftBodyNode | clone ? () |
BulletSoftBody (object)¶
The BulletSoftBody is an class to simulate cloth and volumetric soft bodies. There is two-way interaction between BulletSoftBody and BulletRigidBody/BulletICollisionObject.
Members¶
| Data | pointer | |
| BulletSoftBodyWorldInfo | __worldInfo | |
| BulletCollisionShape | __collisionShape | |
| BulletSoftBodySolver | __softBodySolver | |
| Object | __userPointer |
Methods¶
BulletSoftBodyCluster (object)¶
Methods¶
BulletSoftBodyConfig (object)¶
Methods¶
BulletSoftBodyWorldInfo (object)¶
Members¶
| Data | pointer | |
| BulletBroadphaseInterface | __broadphase | |
| BulletDispatcher | __dispatcher | |
| BulletSparseSdf | __sparsesdf |
Methods¶
| BulletSoftBodyWorldInfo ( in BulletSoftBodyWorldInfo other ) | |
| BulletSoftBodyWorldInfo () | |
| __construct ! () | |
| Data | __getSparsesdfData ? () |
| __setBroadphase ! ( in BulletBroadphaseInterface broadphase ) | |
| __setDispatcher ! ( in BulletDispatcher dispatcher ) | |
| BulletSoftBodyWorldInfo | clone ? () |
| Scalar | getAirDensity ? () |
| BulletBroadphaseInterface | getBroadphase ? () |
| BulletDispatcher | getDispatcher ? () |
| Vec3 | getGravity ? () |
| Data | getPointer ? () |
| BulletSparseSdf | getSparsesdf ? () |
| Scalar | getWaterDensity ? () |
| Vec3 | getWaterNormal ? () |
| Scalar | getWaterOffset ? () |
| setAirDensity ! ( in Scalar value ) | |
| setBroadphase ! ( in BulletBroadphaseInterface broadphase ) | |
| setDispatcher ! ( in BulletDispatcher dispatcher ) | |
| setGravity ! ( in Vec3 value ) | |
| setWaterDensity ! ( in Scalar value ) | |
| setWaterNormal ! ( in Vec3 value ) | |
| setWaterOffset ! ( in Scalar value ) | |
| ~BulletSoftBodyWorldInfo () |
BulletSoftBodyMaterial (object)¶
Methods¶
| BulletSoftBodyMaterial ( in BulletSoftBodyMaterial other ) | |
| BulletSoftBodyMaterial ( in Data pointer ) | |
| BulletSoftBodyMaterial () | |
| __construct ! () | |
| __destroy ! () | |
| BulletSoftBodyMaterial | clone ? () |
| Scalar | getAST ? () |
| Integer | getFlags ? () |
| Scalar | getLST ? () |
| Data | getPointer ? () |
| Scalar | getVST ? () |
| setAST ! ( in Scalar value ) | |
| setFlags ! ( in Integer value ) | |
| setLST ! ( in Scalar value ) | |
| setVST ! ( in Scalar value ) | |
| ~BulletSoftBodyMaterial () |