BasePaintTool.kl

Types

BasePaintTool (object)

Members

Boolean enabled Handler is enabled.
Key enableKey Enable key.
HandlerExclusivity handlerExclusivity Handler exclusivity.
Boolean isIndependent HandlerExclusivity local override.
Boolean takeAllEvents It true, the handler takes all the events.
Boolean alwaysEnabled It true, the handler takes all the events.
Boolean isOwnedByDispatcher Checks if the handler is owned by a handlerDispatcher. In most of the cases, the dispatcher owns the handlers. However, it’s not true in DFG graphs where the handlers are owns by the nodes.
Ref<HandlerDispatcher> dispatcher Reference to the dispatcher.
ToolTarget target Tool target.
Boolean performing True if the tool is performing an action.
ManipulationMode mode Paint mode, see ToolConstants.kl.
Mat44 transform Transform (SRT).
Mat44 currentGeometryTransform Since we paint in local space, the brush should be drawn in local geometry scaling space.
Float32 radius Slider radius.
String attributeName Color blend geometry attributes.
PaintToolAttributeStrokeData attributeStack Stack attributes, for undo-redo.
IndexSet tempPointSet Temporary buffer for holding the filtered point set.
GeometryAttribute tempAttribute Temporary buffer for smoothing.
Key resetKey Reset the painting, i.e the geometry attributes.
Vec3 initialAxis Tool initial direction.

Methods

  BasePaintTool ( in BasePaintTool other )
  BasePaintTool ()
BasePaintTool clone ? ()
Vec3 computeDisplacementDir ? ( in Ref<PolygonMesh> mesh )
  ensureAttributeExists ! ( io Ref<Geometry> geometry, in Boolean resetValues )
PaintToolAttributeStrokeData getAttributeStack ? ()
Boolean hasKey ? ( in Key key )
  init ! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius )
  move ! ( io MouseEvent mouseEvent )
  onEvent ! ( io Event event )
Ref<Geometry> paint ! ( io MouseEvent mouseEvent )
  paintPolygons ! ( io Ref<PolygonMesh> mesh, in GeometryLocation location )
  polygonsToPoints ? ( in Ref<PolygonMesh> mesh, in Index polygonIndex[], io IndexSet points )
  press ! ( io MouseEvent mouseEvent )
Ref<Geometry> rayCast ! ( io MouseEvent mouseEvent, io GeometryLocation location, io Mat44 transform, io Vec3 position )
  release ! ( io MouseEvent mouseEvent )
  reset ! ()
  resize ! ( io MouseWheelEvent mouseWheelEvent )
  setPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  smoothPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  toolTransformChanged ! ( in Mat44 transform )
  updateFromTarget ! ()