PaintTool.kl

Interfaces

PaintTool (interface)

バージョン 2.0 で追加.

PaintTool is the interface for Painting tools.

注釈

This is a work in progress, needs to be generalized to abstract the type of attribute being painted.

参考

BasePaintTool, RTRBasePaintTool

PaintTool PaintTool PaintTool BasePaintTool BasePaintTool BasePaintTool->PaintTool BaseColorAttributePaintTool BaseColorAttributePaintTool BaseColorAttributePaintTool->BasePaintTool BaseScalarAttributePaintTool BaseScalarAttributePaintTool BaseScalarAttributePaintTool->BasePaintTool BaseSculptTool BaseSculptTool BaseSculptTool->BasePaintTool

Functions

Vec3 computeDisplacementDir ? ( in Ref<PolygonMesh> mesh )
  ensureAttributeExists ! ( io Ref<Geometry> geometry, in Boolean resetValues )
  paintPolygons ! ( io Ref<PolygonMesh> mesh, in GeometryLocation location )
Ref<Geometry> rayCast ! ( io MouseEvent mouseEvent, io GeometryLocation location, io Mat44 transform, io Vec3 position )
  reset ! ()
  setPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  smoothPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  toolTransformChanged ! ( in Mat44 transform )

Functions in detail

Vec3 PaintTool.computeDisplacementDir? ( in Ref<PolygonMesh> mesh )

Computes the average normal direction within a certain radius around of a hit-point.


PaintTool.ensureAttributeExists! ( io Ref<Geometry> geometry, in Boolean resetValues )

Creates or resets the geometry attributes.


PaintTool.paintPolygons! ( io Ref<PolygonMesh> mesh, in GeometryLocation location )

Paints polygons mesh attributes.


Ref<Geometry> PaintTool.rayCast! ( io MouseEvent mouseEvent, io GeometryLocation location, io Mat44 transform, io Vec3 position )

Casts a ray in the scene and gets the hit geometry. Returns null if not hit.


PaintTool.reset! ()

Resets all the geometry attributes used for painting.


PaintTool.setPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Sets the point attributes of a polygons mesh. The type of attributes depends of the tool : (position + normal for sculpting, color for paiting).


PaintTool.smoothPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Smooths the point attributes of a polygons mesh.


PaintTool.toolTransformChanged! ( in Mat44 transform )

Updates the transformation (position and orientation).