BaseScalarAttributePaintTool (object)

BaseScalarAttributePaintTool BaseScalarAttributePaintTool BaseScalarAttributePaintTool BasePaintTool BasePaintTool BaseScalarAttributePaintTool->BasePaintTool ScalarAttributePaintTool ScalarAttributePaintTool BaseScalarAttributePaintTool->ScalarAttributePaintTool BaseTool BaseTool BasePaintTool->BaseTool PaintTool PaintTool BasePaintTool->PaintTool BaseHandler BaseHandler BaseTool->BaseHandler Tool Tool BaseTool->Tool EventHandler EventHandler BaseHandler->EventHandler

Members

Boolean enabled Handler is enabled.
Key enableKey Enable key.
HandlerExclusivity handlerExclusivity Handler exclusivity.
Boolean isIndependent HandlerExclusivity local override.
Boolean takeAllEvents It true, the handler takes all the events.
Boolean alwaysEnabled It true, the handler takes all the events.
Boolean isOwnedByDispatcher Checks if the handler is owned by a handlerDispatcher. In most of the cases, the dispatcher owns the handlers. However, it’s not true in DFG graphs where the handlers are owns by the nodes.
Ref<HandlerDispatcher> dispatcher Reference to the dispatcher.
ToolTarget target Tool target.
Boolean performing True if the tool is performing an action.
ManipulationMode mode Paint mode, see ToolConstants.kl.
Mat44 transform Transform (SRT).
Mat44 currentGeometryTransform Since we paint in local space, the brush should be drawn in local geometry scaling space.
Float32 radius Slider radius.
String attributeName Color blend geometry attributes.
PaintToolAttributeStrokeData attributeStack Stack attributes, for undo-redo.
IndexSet tempPointSet Temporary buffer for holding the filtered point set.
GeometryAttribute tempAttribute Temporary buffer for smoothing.
Key resetKey Reset the painting, i.e the geometry attributes.
Vec3 initialAxis Tool initial direction.
Scalar scalar Painting scalar.

Methods

  BaseScalarAttributePaintTool ( in BaseScalarAttributePaintTool other )
  BaseScalarAttributePaintTool ()
BaseScalarAttributePaintTool clone ? ()
  ensureAttributeExists ! ( io Ref<Geometry> geometry, in Boolean resetValues )
Scalar getScalar ? ()
  init ! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Scalar scalar )
  release ! ( io MouseEvent mouseEvent )
  scalarChanged ! ( in Scalar scalar )
  setPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  smoothPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Methods in detail

BaseScalarAttributePaintTool ( in BaseScalarAttributePaintTool other )

copy constructor


BaseScalarAttributePaintTool ()

default constructor


BaseScalarAttributePaintTool BaseScalarAttributePaintTool.clone? ()

clone method


BaseScalarAttributePaintTool.ensureAttributeExists! ( io Ref<Geometry> geometry, in Boolean resetValues )

Implementation of PaintTool.


Scalar BaseScalarAttributePaintTool.getScalar? ()

Gets the current paint scalar.


BaseScalarAttributePaintTool.init! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Scalar scalar )

Initializes a BaseScalarAttributePaintTool.

target Tool target.
enableKey Key to enable to tool.
resetKey Key to reset the painting.
attributeName The name of the color geometry attribute (color).
initialRadius Initial tool radius.
scalar Initial tool scalar (weight).


BaseScalarAttributePaintTool.release! ( io MouseEvent mouseEvent )

Implementation of Tool.


BaseScalarAttributePaintTool.scalarChanged! ( in Scalar scalar )

Implementation of PaintTool. To override.


BaseScalarAttributePaintTool.setPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Implementation of PaintTool.


BaseScalarAttributePaintTool.smoothPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Implementation of PaintTool.