BaseColorAttributePaintTool (object)

BaseColorAttributePaintTool BaseColorAttributePaintTool BaseColorAttributePaintTool BasePaintTool BasePaintTool BaseColorAttributePaintTool->BasePaintTool ColorAttributePaintTool ColorAttributePaintTool BaseColorAttributePaintTool->ColorAttributePaintTool BaseTool BaseTool BasePaintTool->BaseTool PaintTool PaintTool BasePaintTool->PaintTool BaseHandler BaseHandler BaseTool->BaseHandler Tool Tool BaseTool->Tool EventHandler EventHandler BaseHandler->EventHandler

Members

Boolean enabled Handler is enabled.
Key enableKey Enable key.
HandlerExclusivity handlerExclusivity Handler exclusivity.
Boolean isIndependent HandlerExclusivity local override.
Boolean takeAllEvents It true, the handler takes all the events.
Boolean alwaysEnabled It true, the handler takes all the events.
Boolean isOwnedByDispatcher Checks if the handler is owned by a handlerDispatcher. In most of the cases, the dispatcher owns the handlers. However, it’s not true in DFG graphs where the handlers are owns by the nodes.
Ref<HandlerDispatcher> dispatcher Reference to the dispatcher.
ToolTarget target Tool target.
Boolean performing True if the tool is performing an action.
ManipulationMode mode Paint mode, see ToolConstants.kl.
Mat44 transform Transform (SRT).
Mat44 currentGeometryTransform Since we paint in local space, the brush should be drawn in local geometry scaling space.
Float32 radius Slider radius.
String attributeName Color blend geometry attributes.
PaintToolAttributeStrokeData attributeStack Stack attributes, for undo-redo.
IndexSet tempPointSet Temporary buffer for holding the filtered point set.
GeometryAttribute tempAttribute Temporary buffer for smoothing.
Key resetKey Reset the painting, i.e the geometry attributes.
Vec3 initialAxis Tool initial direction.
Color color Painting color.

Methods

  BaseColorAttributePaintTool ( in BaseColorAttributePaintTool other )
  BaseColorAttributePaintTool ()
BaseColorAttributePaintTool clone ? ()
  colorChanged ! ( in Color color )
  ensureAttributeExists ! ( io Ref<Geometry> geometry, in Boolean resetValues )
Color getColor ? ()
  init ! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Color color )
  release ! ( io MouseEvent mouseEvent )
  setPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
  smoothPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Methods in detail

BaseColorAttributePaintTool ( in BaseColorAttributePaintTool other )

copy constructor


BaseColorAttributePaintTool ()

default constructor


BaseColorAttributePaintTool BaseColorAttributePaintTool.clone? ()

clone method


BaseColorAttributePaintTool.colorChanged! ( in Color color )

Implementation of PaintTool. To override.


BaseColorAttributePaintTool.ensureAttributeExists! ( io Ref<Geometry> geometry, in Boolean resetValues )

Implementation of PaintTool.


Color BaseColorAttributePaintTool.getColor? ()

Gets the current paint color


BaseColorAttributePaintTool.init! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Color color )

Initializes a BaseColorAttributePaintTool.

target Tool target.
enableKey Key to enable to tool.
resetKey Key to reset the painting.
attributeName Name of the color geometry attribute (color).
initialRadius Initial paint-tool radius.
color Initial paint-tool color.


BaseColorAttributePaintTool.release! ( io MouseEvent mouseEvent )

Implementation of Tool.


BaseColorAttributePaintTool.setPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Implementation of PaintTool.


BaseColorAttributePaintTool.smoothPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )

Implementation of PaintTool.