BaseColorAttributePaintTool (object)¶
Members¶
Boolean | enabled | Handler is enabled. |
Key | enableKey | Enable key. |
HandlerExclusivity | handlerExclusivity | Handler exclusivity. |
Boolean | isIndependent | HandlerExclusivity local override. |
Boolean | takeAllEvents | It true, the handler takes all the events. |
Boolean | alwaysEnabled | It true, the handler takes all the events. |
Boolean | isOwnedByDispatcher | Checks if the handler is owned by a handlerDispatcher. In most of the cases, the dispatcher owns the handlers. However, it’s not true in DFG graphs where the handlers are owns by the nodes. |
Ref<HandlerDispatcher> | dispatcher | Reference to the dispatcher. |
ToolTarget | target | Tool target. |
Boolean | performing | True if the tool is performing an action. |
ManipulationMode | mode | Paint mode, see ToolConstants.kl. |
Mat44 | transform | Transform (SRT). |
Mat44 | currentGeometryTransform | Since we paint in local space, the brush should be drawn in local geometry scaling space. |
Float32 | radius | Slider radius. |
String | attributeName | Color blend geometry attributes. |
PaintToolAttributeStrokeData | attributeStack | Stack attributes, for undo-redo. |
IndexSet | tempPointSet | Temporary buffer for holding the filtered point set. |
GeometryAttribute | tempAttribute | Temporary buffer for smoothing. |
Key | resetKey | Reset the painting, i.e the geometry attributes. |
Vec3 | initialAxis | Tool initial direction. |
Color | color | Painting color. |
Methods¶
BaseColorAttributePaintTool ( in BaseColorAttributePaintTool other ) | |
BaseColorAttributePaintTool () | |
BaseColorAttributePaintTool | clone ? () |
colorChanged ! ( in Color color ) | |
ensureAttributeExists ! ( io Ref<Geometry> geometry, in Boolean resetValues ) | |
Color | getColor ? () |
init ! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Color color ) | |
release ! ( io MouseEvent mouseEvent ) | |
setPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh ) | |
smoothPointAttribute ! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh ) |
Methods in detail¶
BaseColorAttributePaintTool ( in BaseColorAttributePaintTool other )
copy constructor
BaseColorAttributePaintTool ()
default constructor
BaseColorAttributePaintTool BaseColorAttributePaintTool.clone? ()
clone method
BaseColorAttributePaintTool.colorChanged! ( in Color color )
Implementation of PaintTool. To override.
BaseColorAttributePaintTool.ensureAttributeExists! ( io Ref<Geometry> geometry, in Boolean resetValues )
Implementation of PaintTool.
Color BaseColorAttributePaintTool.getColor? ()
Gets the current paint color
BaseColorAttributePaintTool.init! ( in BasePaintTarget target, in Key enableKey, in Key resetKey, in String attributeName, in Float32 initialRadius, in Color color )
Initializes a BaseColorAttributePaintTool.
target | Tool target. |
enableKey | Key to enable to tool. |
resetKey | Key to reset the painting. |
attributeName | Name of the color geometry attribute (color). |
initialRadius | Initial paint-tool radius. |
color | Initial paint-tool color. |
BaseColorAttributePaintTool.release! ( io MouseEvent mouseEvent )
Implementation of Tool.
BaseColorAttributePaintTool.setPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
Implementation of PaintTool.
BaseColorAttributePaintTool.smoothPointAttribute! ( in Index i, in Float32 weight, in Vec3 displacementDir, io Ref<PolygonMesh> mesh )
Implementation of PaintTool.