SurfaceSculptCommand (object)¶
バージョン 1.12.0 で追加.
The SurfaceSculptCommand contains a dictionary of SurfaceSculptManipulator_SculptData object. One for each geometry. As a paint stoke moves from one geometry to another the data is added to the relevant container in the SurfaceSculptCommand. The SurfaceSculptCommand accumulates all the paint data generated over the course of a paint stroke into the dictionary of ‘SurfaceSculptManipulator_SculptData‘
Members¶
SurfaceSculptManipulator_SculptData[PolygonMesh] | sculptData |
Methods¶
SurfaceSculptCommand ( in SurfaceSculptCommand other ) | |
SurfaceSculptCommand () | |
addSculptData ! ( in SurfaceSculptManipulator_SculptData sculptData ) | |
SurfaceSculptCommand | clone ? () |
doAction ! () | |
String | getDesc ? () |
undoAction ! () |
Methods in detail¶
SurfaceSculptCommand ( in SurfaceSculptCommand other )
copy constructor
SurfaceSculptCommand.addSculptData! ( in SurfaceSculptManipulator_SculptData sculptData )
SurfaceSculptCommand SurfaceSculptCommand.clone? ()
clone method
SurfaceSculptCommand.doAction! ()
Invoked by the redo action in the Host DCC.
String SurfaceSculptCommand.getDesc? ()
Gets a string to use in the undo list.
SurfaceSculptCommand.undoAction! ()
Invoked by the undo action in the Host DCC.