HandlerDispatcher.kl

Interfaces

HandlerDispatcher (interface)

バージョン 2.0.1 で追加.

HandlerDispatcher interface declares the methods to manages several handlers and to create a manipulation tree. In the manipulation tree, dispatchers are the nodes used to organize the manipulation system and propagate the events througt it.

HandlerDispatcher HandlerDispatcher HandlerDispatcher BaseHandlerDispatcher BaseHandlerDispatcher BaseHandlerDispatcher->HandlerDispatcher BaseToolDispatcher BaseToolDispatcher BaseToolDispatcher->BaseHandlerDispatcher RootDispatcher RootDispatcher RootDispatcher->BaseHandlerDispatcher

Functions

  activateDispatcher ! ( in Key key, io Boolean isAccepted )
  activateHandlers ! ( io Key key, io Boolean switchDisableNone, io Boolean switchDisableOthers, io Boolean switchDisableAll, io Boolean isAccepted )
Ref<EventHandler> getActiveHandler ? ()
String getHandlerName ? ( in Ref<EventHandler> handler )
Boolean hasHandler ? ( in String name )
  processKeyEvent ! ( io Event event )
  processMouseEvent ! ( io Event event )
  registerHandler ! ( in String name, io Ref<EventHandler> handler )
  sceneChanged ! ()
  setActiveHandler ! ( in Ref<EventHandler> handler )
  setActiveHandler ! ( in String name )
  unregisterHandler ! ( in Ref<EventHandler> handler )
  unregisterHandler ! ( in String name )

Functions in detail

HandlerDispatcher.activateDispatcher! ( in Key key, io Boolean isAccepted )

Activates a specific dispatcher within the manipulation tree and its parents and children dispatcher. Must be called from the manipualtion-tree root dispatcher.

注釈

This is applied to the manipulation tree leaves, e.g. the tools.


HandlerDispatcher.activateHandlers! ( io Key key, io Boolean switchDisableNone, io Boolean switchDisableOthers, io Boolean switchDisableAll, io Boolean isAccepted )

Activates one or several handlers within this dispatcher stack. Recursive call that visit the whole manipulation tree. Must be called from the manipualtion-tree root dispatcher.

注釈

This is applied to the manipulation tree leaves, e.g. the tools.


Ref<EventHandler> HandlerDispatcher.getActiveHandler? ()

Gets a reference to the current handler.


String HandlerDispatcher.getHandlerName? ( in Ref<EventHandler> handler )

Gets the handler’s name.


Boolean HandlerDispatcher.hasHandler? ( in String name )

Gets true if a handler with the given name has been registered.


HandlerDispatcher.processKeyEvent! ( io Event event )

Process a key event + manages tool switching.


HandlerDispatcher.processMouseEvent! ( io Event event )

Process a mouse event.


HandlerDispatcher.registerHandler! ( in String name, io Ref<EventHandler> handler )

Registers a new handler with a given name.


HandlerDispatcher.sceneChanged! ()

Updates the manipulation-tree as the scene might have changed.


HandlerDispatcher.setActiveHandler! ( in Ref<EventHandler> handler )

Activates a specific handler in the stack. It will receive the events.


HandlerDispatcher.setActiveHandler! ( in String name )

Activates a specific handler in the stack. It will receive the events.


HandlerDispatcher.unregisterHandler! ( in Ref<EventHandler> handler )

Unregisters an existing handler.


HandlerDispatcher.unregisterHandler! ( in String name )

Unregisters an existing handler.